LIS 385T.6 Spring 2001




 

Design Problem 3 : Jack and Jill

In the six areas indicated, create visual equivalents for each part of the nursery rhyme "Jack and Jill" by using the dingbats and/or punctuation marks given on the assignment sheet. These marks, symbols, and pictograms can be used individually or combined to develop a visual metaphor. Execute your solutions in black and white, unless your concept dictates otherwise.

Analysis: The intent of the Jack and Jill Problem is to develop a visual vocabulary within the parameters of a given set of images, allowing an opportunity to discover and grapple with the infinite possibilities that exist in what might first be perceived as a limited language. This assignment also presents a chance to respond freely to a timeworn nursery rhyme, taking something familiar and revitalizing it through the manipulation of images. This approach expands a designer's problem-solving vocabulary.

I used "retro dingbats" for this assignment.



jack and jill
...



went up the hill...



to fetch a pail of water...

 


jack fell down...

and broke his crown
...

and jill came tumbling after





 

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