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Black
Squares
The intention of this problem is to develop a geometric idiom through
the discovery of the various two-dimensional design principles needed
to extend a limited graphic vocabulary. The necessary principles include
framal reference: touching; overlapping and cropping of forms; illusory
space; contrast of elements in terms of size, direction, space, and position;
and the dynamics of negative-positive relationships. The discoveries result
from experimentation with the interrelationships of forms, a vital experience
for the growth of a designer developing a personal formal style. Combining
these principles can further expand a mere graphic vocabulary into a comprehensive,
abstract graphic language, maximizing the possibilities for graphic expression.
Black
and White
The Zen concept that a bowl's essence is the part that is "missing"
corresponds to the graphic concept of negative space. Apply this idea
by using only negative shapes to interpret three of the following subjects
visually: clouds, whipped cream, Moby Dick, Jaws, sugar, ghost, salt,
polar bear, flour, smoke, vanilla ice-cream cone, and steam. The subjects
themselves should not be drawn; only the surrounding negative space and
possibly areas in shadow should be addressed, and only in the color black.
As a design consideration, the images may be cropped to show only a portion
of the subjects. Use the smaller areas for preliminary drawings and the
larger areas for final executions.
Jack
and Jill
The intent of the Jack and Jill Problem is to develop a visual vocabulary
within the parameters of a given set of images, allowing an opportunity
to discover and grapple with the infinite possibilities that exist in
what might first be perceived as a limited language. This assignment also
presents a chance to respond freely to a timeworn nursery rhyme, taking
something familiar and revitalizing it through the manipulation of images.
This approach expands a designer's problem-solving vocabulary.
Less
is More
Creating a simple black-and-white graphic image is a complex design procedure
that is fertile ground for experimentation. However, the primary intention
of this problem is to move past this point and introduce other design
options, which are created by altering the initial design and lie in the
realm of the reductive approach.
Revise
a Solution
The design problem exercises are devised to help you develop your perceptual
sensitivity to the visual qualities and your conceptual awareness of visual
stimulation so you will become more competent in visual expression and
communications when designing for the web. Now that you have explained
the intention of your design problem solutions, and we have discussed
in class one another's ideas and methods in solving some of the design
problems, you probably could see the strengths and weaknesses in your
own execution. Review all of your design solutions and select the weakest
one to do a complete redesign.
Evaluate
Solutions
Take an objective and critical look at your revised work for assignment
H10 and H11. Evaluate your own performance (not your intentions)...
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